
Graphically this game was far from great even back when it was released. Overall a pretty basic game but again this is a port of an arcade game.

You can use a credit to continue your game and once they run out the game is over. Upon getting hit or shooting a civilian you lose a life and these weapons and after losing five lives you lose the game. Scattered through the levels are weapons that can be used instead of your revolver. As the player you control the aiming recital and the reloading of your weapon, movement is handled by the game. Game play revolves around you shooting enemies and projectiles that appear on the screen while not shooting the hostages and police that show up. Going through the whole game does not take long any can be done in one sitting, but being this is a port of an arcade game, the short game length is understandable. There is also a training stage that lets you try out your shooting ability. The game is broken into 5 missions that vary in length and end with a boss at the end. And by stop I mean shooting every bad guy you see on screen. Lethal Enforcers is puts you in the role of a police officer that is sent to a variety of locations around the city to stop criminals. Not realizing at the time that they made a port of the game for the SNES, I picked up to see how the game holds up to its arcade counterpart.


Fast forward a few years and I found Lethal Enforcers used for the Super Nintendo system. One game I remember trying was Lethal Enforcer and while it wasn't the best game in the genre, I still had fun with it. When I did I would usually go for light gun games since it was something different and very few console games I owned where like them. Growing up I didn't get a chance to go to many arcades. Bonus: Brent Weinbach VGM Dance Mix Vol.REVIEW NOTE: This was reviewed without using the light gun.Wild Guns - Hiroyuki Iwatsuki, Haruo Ohashi - Finale - Natsume - SNES - 1995 Lethal Enforcers II: GunFighters - Tsuyoshi Sekito, Yuichi Sakakura - Stage Holdup (Stage 2), Train Robbery (Stage 4) - Konami - Genesis - 1994
#LETHAL ENFORCERS SNES STAGE 4 SOFTWARE#
Tin Star - Chris Jojo, Matthew Cannon, Suddi Baval - Title Screen - Software Creations - SNES - 1994Īnimaniacs - Kiyoshi Murai (Kiyoshi "K-Mu" Murai) - Studio 3 (Part 2) - Konami - Genesis - 1994 Lethal Enforcers II: GunFighters - Tsuyoshi Sekito, Yuichi Sakakura - Bank Robbery (Stages 1-1, 1-3) - Konami - Genesis - 1994 Gun.Smoke - Junko Tamiya - The Boulders (Stage 2) - Capcom - NES - 1988 Sunset Riders - Motoaki Furukawa, Masahiro Ikariko (arr.), Hideto Inoue (arr.) - Gunfight at the Sunset Corral (Town Stage 1) - Konami - Genesis - 1993Ĭowboy Kid - Masaharu Iwata - Stages 1, 3, 6: Slash Joe/Billy Morgan/Keith - Pixel/Romstar - NES - 1992 Gun.Smoke - Junko Tamiya - Title Screen - Capcom - NES - 1988 The Lone Ranger - Yoshinori Sasaki (Moai Sasaki), Kenichi Matsubara, Kozo Nakamura (La Nakamur), Tomoya Tomita (Gorgeous Tomita), Kenji Fukui, Satoko Minami - Town Theme 2 - Konami - NES - 1991 Sunset Riders - Motoaki Furukawa, Naohisa Morota (arr.) - Introduction - Konami - SNES - 1993

Live A Live - Yoko Shimomura - Sancho de Los Panchos - Square - Super Famicom - 1994 Time Lord - David Wise - Dead Man's Gulch, Western U.S.A. Lucky Luke - Alberto José González - Credits - Bit Managers/Infogrames - Game Boy (Europe) - 1996ĭay Dreamin' Davey - Paul Webb - Wild West Theme 2 - Sculptured Software/HAL Laboratory - NES - 1991 Game - Composer - Song - Company - Console - Year (North American release unless otherwise indicated)
